Juwan Melad

Game Designer


I am a Game Designer, Level Designer, and Developer from the Philippines. I've been making games for 6 years. I graduated as cum laude from iAcademy studying Game Development. Currently working at Mega Cat Studios as a Level Designer.Below are a selection of projects that I have made significant contributions to. I aim to refine my game creation skills and strive to create a lasting impact through my game designs.


PROFESSIONAL WORKS

Contributions:

  • General Game Designer

  • Systems Design

  • Level Design

  • UX Design

  • Narrative Design


Vicious mockery The Typing Game

Vicious Mockery first award-winning thesis. It is a typing game designed to teach people to type faster. This is made for all ages to enjoy with its fantasy setting, comedic story, and overall lively game. This game is awarded as the BEST CAPSTONE2 of my batch in iAcademy.


Made games

Created a variety of games from physical cards games to digital computer games. Click here to check it all out.

Vicious Mockery


Vicious Mockery is an award-winning, tower defense typing game. You are tasked with defending the castle from monsters attacking the castle. As a bard, your only power is to shoo them away with the power of your disastrous words.I was tasked with creating the main gameplay, story, character story/dialogues, a unique variety of monsters, words-to-type, cutscenes, and a little bit of programming.You can go check on the game by clicking here.

Created Games


I have made a ton of games but I will highlight some games that definitely needs the attention:
- Oxygone
This is my second time joining a game jam titled "Build For Unity" with the genre of global warming. We got awarded as the 1st runner-up in this game. I was the designer and programmer of this game.
- Get Guns, Go Grapple
A roguelike grappling hook movement shooter that is awarded as Best Thesis 3.
I designed the core systems and game loop, level design, character and enemy mechanics, and balanced the game.
- Capiophobia
My Capstone1 project. Capiophobia is a point-and-click horror game. My task was to create an environment for the player to traverse while creating clues and puzzles for the mystery of the house, mainly focused on police corruption and violence.
Click Here to check out all of my games

PROFESSIONAL WORKS


Dapper Dinos (currently unreleased)This project is a 3D platformer game taking inspiration from Crash Bandicoot.
My role is the secondary-level design lead who checks and helps out people in my department.
I was tasked to create multiple levels in this game with the added challenge of supporting a special gimmick of a level.
With this in mind, I have closely worked with designers, developers, and artists to create an engaging and visually appealing level.
You can check out the levels I created in this game here.

Aggretsuko Kawaii Rebellion (currently unreleased)
This is a roguelike, top-down, shoot-em-up project. I am tasked with creating "level chunks" that would serve as the basis for the procedural creation of the level.
You can check out the level chunks I have made here.

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Other projects cannot be shown due to NDA.
But for now, my roles in those projects were:
- General Game Designer
- Systems Design
- Level Design
- UX Design
- Narrative Design